This is a running log of the decisions, experiments, and lessons that go into building the games on Woodyn. It's written for anyone curious about how browser games get made — no experience required, but developers might find the implementation notes useful too.
Posts
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May 2026
Building Market Farm: A Tiny Economy That Has to Feel Alive
How planting, harvesting, demand, and upgrades turned into a daily farming strategy game with real decisions in every round.
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May 2026
How Color Mixing Works in Decant
The mechanic that makes Decant different from every other liquid-sorting puzzle — and how close it came to being cut entirely.
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April 2026
Building Canopy: From One Mechanic to a Full Game
How a single question — what if the player was a leaf? — turned into a full endless glider with seasons, wind zones, and a boost economy.
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March 2026
Why Woodyn: What I'm Trying to Build and Why It Matters
The case for a small collection of honest browser games, and the design values behind every decision on this site.