Buy seeds, plant them in empty plots, and wait for them to grow. Once ripe, you have 3 days to harvest them before they rot. Prices fluctuate daily based on market trends and weather.
The Glut Penalty: Selling too much of one crop on the same day
drops its price immediately. Diversify your harvests!
Crop Rotation: Harvesting 3 different crops in a row from the exact same plot yields
a permanent +15% soil quality bonus (โณ).
Hold Shift + Click on a ripe crop to stash it in your Silo instead
of selling it.
Raw silo goods rot after 8 days. Processing now takes time and a small
fee: wheat mills quickly but loses freshness after a few days, tomatoes improve briefly as
preserves before fading, and grapes take longer to ferment but age into much higher-value wine. Time your
batches around market prices, deadlines, and season end.
Villagers request specific crops with deadlines and bonus payouts. When a ripe crop can satisfy an order, you choose whether to Sell at Market for immediate gold or Deliver to Order for contract progress. Some high-paying orders are marked risky and may carry a small no-show chance unless you have protections like Written Agreements.
Idle cash earns 0.5% daily interest on any amount over 500g. Keep a healthy reserve!